[MVS1/VHF3-2]Utilization and Visibility of Gaze-Reactive Blur in AR-Based Character Display
*Yuta Machigashira1, Haruki Mizushina1,2, Munekazu Date3, Kenji Yamamoto1(1. Tokushima University (Japan), 2. Shinshu University (Japan), 3. Tokushima Bunri University (Japan))
Keywords:
augmented reality,AR display,visibility,blur
We conducted sensory test for visibility of blurred virtual characters and analyzed it to investigate the way to improve the user’s visibility on AR display. We removed blur from virtual character at the gaze position (blur-removed AR) and we added blur to virtual characters in periphery of field of view (blur-added AR). The results show that blur-added AR is better in analysis with response time and blur-removed AR is better in analysis with questionnaire.