[VHF7-1(Invited)]Esports and the Broader Need for More Interactive Displays
*Benjamin Watson1(1. North Carolina State University (United States of America))
Keywords:
esports,games,latency,scanning,interaction
Displays are being used for increasingly interactive applications including gaming, video conferencing, and perhaps most demanding, esports. We review the display needs of esports, and describe how current displays fail to meet them by using a high-latency I/O pipeline. We conclude with research directions that move away from this pipeline and better meet interactive user needs.