[1C1-01]Comparison of Rendering Techniques to Make Semi-Transparent Obstacles and Silhouette Avatars in 3DCG Action Games of the Third-Person Point of View– Usability Testing Based on Both Subjective Evaluation and Log Analysis –
*Suzuka Jikihara1, Hiroto Inoue1, Nobuji Tetsutani1(1. Tokyo Denki University)
