Presentation Information

[2S01-03]Using Virtual Reality (VR) to explore the emotional changes and impact of walking on appreciating art

*Go Furusawa1, Shinya Kaneko1, Kazuo Isoda2, Asami Matsuyama2, Ichiro Hisanaga2, Hideaki Kawabata1,3 (1. Keio University, 2. Dai Nippon Printing Co., Ltd., 3. Tokyo University of the Arts)

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