Presentation Information
[03心-ポ-48]ゲーミフィケーションを取り入れた大学教養体育の教育的有効性の実践的検討運動に対する動機づけと健康意識の変化に着目して
*Yuki Matsuura1, Shuya Fukuchi2, tetsuya mizuno3 (1. Cooperative Faculty of Education, Utsunomiya University, 2. Graduate School of Comprehensive Human Sciences, University of Tsukuba, 3. Institute of Science Tokyo, Department of Oral Health Sciences for Community Welfare)
Password required to view
The password has been sent via email to individuals who have completed both the registration process and the payment of the participation fee.
Kindly refer to the email titled "[The 75th Conference of the Japan Society of Physical Education, Health and Sport Sciences] Abstract Password Notification," which was distributed on August 8.
If you completed your payment on or after August 8, please refer to the email titled "[The 75th Conference of the Japan Society of Physical Education, Health and Sport Sciences] Payment Confirmation."
Kindly refer to the email titled "[The 75th Conference of the Japan Society of Physical Education, Health and Sport Sciences] Abstract Password Notification," which was distributed on August 8.
If you completed your payment on or after August 8, please refer to the email titled "[The 75th Conference of the Japan Society of Physical Education, Health and Sport Sciences] Payment Confirmation."
Comment
To browse or post comments, you must log in.Log in