Presentation Information

[3A18]Development and Exhibition of Interactive Contents using VR Technology

○Yohei NISHI1, Haruto MOTOSHIMA1, Hiroya ONOGUCHI1, Munenori IDE1, Saichi ONITUKA1, Satoshi SAGA2 (1. Department of Computer Science and Electrical Engineering, Faculty of Engineering, Kumamoto University, 2. Faculty of Advanced Science and Technology, Kumamoto Graduate School)
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Keywords:

Virtual reality,Team development,Education

KuMA, a recognized club at Kumamoto University's Faculty of Engineering, utilized VR technology to create three VR contents and one AR content. Compared to the previous year, the club participated in more experiential events and received awards at XR content presentations, further expanding the scope of its activities.

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