Presentation Information

[3E13]Instructive dynamic materials in STEAM for driving self-directed learningCase study based on trial and error by Mathematica

○Shuma Sasaki1, Keima Kimura1, Kota Maruyama2, Kiyomitsu Suzuki2, Satoshi Tonegawa2, Noriko Hirata-Kohno2 (1. Graduate School of Science and Technology, Nihon University, 2. College of Science and Technology, Nihon University)

Keywords:

Self-directed learning,Trial and error,STEAM materials,Mathematica

In order to obtain the ability for understanding from wide perspectives, it is essential to have a self-directed learning method that involves trial and error in the learning process. We introduce dynamic teaching materials for this aim by using curves in STEAMS.