Presentation Information
[VS04]Practical XR Educational Material Development for Engineering EducationBased on Teacher Needs and Engine Characteristics
○Hironao Gake1, Naohito KIMURA2, Yohichiro KOJIMA2, Satoshi TAKEZAWA3 (1. Hokkaido University of Science, 2. Hokkaido University of Science , 3. Hokkaido Polytechnic College)
Keywords:
XR in Education,Engineering Education,Unity,Unreal Engine,Educational Material Development Support
本研究は,工学教育におけるXR教材導入指針を提案する。教員調査を踏まえ,Unityは初学者向け,Unreal Engineは高精細専門教育向けとし,段階的支援方針を示し、教育効果向上と導入促進を目指す。