Presentation Information
[3D10]Educational Practice and Effects of Experiential Design Learning in STEAM Education through Theatrical Methods
○CHIYAKO ARAYA1, CHIHIRO SUGAMOTO2 (1. National Institute of Technology (KOSEN), Nara College, 2. MEIJI SANGYO Co.,Ltd.)
Keywords:
STEAM Education,Value Creation,Interdisciplinary Learning
This report details the practice and educational effects of STEAM education using theatrical methods at National Institute of Technology (KOSEN), Nara College. It presents practical methods for experiential design within theatrical production, as well as its educational impact.
